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Hey, Everyone!
Well, More than once I've found myself experimenting for ours on
different finishes. (and normals). Sometimes I didn't even notice any
change. Roughness for example, is a very small number. I changed it to a
huge one comparing to the default, and I didn't notice any serious
change.
Maybe the list of finishes already exists somewhere, and if not, it
might be a good contribution for the documentation.
Finish Name:
What Exactly it does:
Applies on:
Expected value:
What does the value actually effect: (Radius, Scale...)
The finish also effects The:
When Can/Can't be noticed:
Used In:
Example: (Some have examples, Like Ambient)
The least I can do is to list the Finishes:
Ambient
Attenuation
Brilliance
Caustics
Crand
Diffuse
Metallic
Phong
Phong_Size
Reflection
Roughness (?)
Specular
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